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UV Remap

pre 1.18

Remap UV map using plane.



Node Data

3DArray

Display name

UV Remap

Internal name

Node_3D_UV_Remap

Inheritances

node
node_processor

node_3d

node_3d_object

node_3d_uv_remap

Inputs

node_3d_object

vec3

Position

quaternion

Rotation

vec3

Scale

vec3

Anchor

node_3d_uv_remap

d3mesh

Mesh

int

Target Subobject

int

Bake Uv

Outputs

node_3d_uv_remap

d3mesh

Mesh

The process of mapping a 2D image to a 3D model is call UV mapping. This node allow you to remap the UV by projecting texture onto the model in world space.




Subobject


For object with multiple textures, each textrue will be assigned to a subobject. This property allow you to target a specific subobject to remap the UV insted of all.



Bake


Click the "Bake" button to freeze the current mapping. Without this option, all the transformation prior to this node will be applied to the UV mapping.